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ActionAdventureKit 1.9.3
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basic functionality for player character in the arena demo(death)
Public Member Functions | |
| override void | PostDamageReceive (IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) |
| virtual void | Die () |
| virtual void | Die (Vector3 force) |
Public Attributes | |
| Transform | Model |
| ResourceType | HealthResource |
| Transform | RagdollPrefab |
| UnityEvent< ArenaPlayer > | Dying |
Public Attributes inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
| TActor | Actor |
| TMovement | Movement |
| TInventory | Inventory |
Protected Member Functions | |
| virtual GameObject | createRagdoll (Vector3 force) |
Properties | |
| bool | Dead [get, protected set] |
Properties inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
| override CharacterActorBase | ActorBase [get] |
| override MovementBase | MovementBase [get] |
| override InventoryBase | InventoryBase [get] |