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override void | Initialize (CharacterBase character) |
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override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped
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override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first)
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override void | Clear () |
| clears the slot of its currently equipped item
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T | FallbackItem |
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override void | onIsHiddenChanged () |
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virtual bool | canEquip (T item) |
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virtual void | equip (T item) |
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virtual void | unequip (T item) |
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virtual void | applyVisibility () |
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T | EquippedItem [get] |
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override Type | ItemType [get] |
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