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AdventureSouls.SoulsUsableItem Class Reference

Detailed Description

item that has an action which may use the item
using the item will then add some resources to the character

https://adventure.softleitner.com/manual/item

Inheritance diagram for AdventureSouls.SoulsUsableItem:
AdventureCore.ItemBase

Public Member Functions

override bool OnUse (CharacterBase character, int quantity=1)
 
- Public Member Functions inherited from AdventureCore.ItemBase
virtual bool CanAdd (InventoryBase inventory, int quantity=1)
 
virtual bool OnAdd (InventoryBase inventory, int quantity, out InventoryItem inventoryItem)
 
virtual bool CanUse (CharacterBase character, int quantity=1)
 
virtual bool CanEquip (CharacterBase character)
 
virtual void OnEquip (CharacterBase character)
 
virtual void OnUnequip (CharacterBase character)
 
void Add (CharacterBase character)
 
void Remove (CharacterBase character)
 
void Add (CharacterActionBase action)
 
void Remove (CharacterActionBase action)
 
override string ToString ()
 

Public Attributes

CharacterActionBase Prefab
 
ResourceQuantity[] Resources
 
EffectType[] Effects
 
- Public Attributes inherited from AdventureCore.ItemBase
string Key
 
string Name
 
string Description
 
Sprite Image
 
GameObject Visual
 
ItemCategory Category
 
ItemSlotCategory Slot
 

Properties

override bool IsStackable [get]
 
override bool IsEquippable [get]
 
override bool IsUsable [get]
 
- Properties inherited from AdventureCore.ItemBase
virtual bool IsStackable [get]
 
virtual bool IsEquippable [get]
 
virtual bool IsUsable [get]
 

Member Function Documentation

◆ OnUse()

override bool AdventureSouls.SoulsUsableItem.OnUse ( CharacterBase character,
int quantity = 1 )
inlinevirtual

Reimplemented from AdventureCore.ItemBase.