ActionAdventureKit 1.5.4
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item that has an action which may use the item
using the item will then add some resources to the character
Public Member Functions | |
override bool | OnUse (CharacterBase character, int quantity=1) |
Public Member Functions inherited from AdventureCore.ItemBase | |
virtual bool | CanAdd (InventoryBase inventory, int quantity=1) |
virtual bool | OnAdd (InventoryBase inventory, int quantity, out InventoryItem inventoryItem) |
virtual bool | CanUse (CharacterBase character, int quantity=1) |
virtual bool | CanEquip (CharacterBase character) |
virtual void | OnEquip (CharacterBase character) |
virtual void | OnUnequip (CharacterBase character) |
void | Add (CharacterBase character) |
void | Remove (CharacterBase character) |
void | Add (CharacterActionBase action) |
void | Remove (CharacterActionBase action) |
override string | ToString () |
Public Attributes | |
CharacterActionBase | Prefab |
ResourceQuantity[] | Resources |
EffectType[] | Effects |
Public Attributes inherited from AdventureCore.ItemBase | |
string | Key |
string | Name |
string | Description |
Sprite | Image |
GameObject | Visual |
ItemCategory | Category |
ItemSlotCategory | Slot |
Properties | |
override bool | IsStackable [get] |
override bool | IsEquippable [get] |
override bool | IsUsable [get] |
Properties inherited from AdventureCore.ItemBase | |
virtual bool | IsStackable [get] |
virtual bool | IsEquippable [get] |
virtual bool | IsUsable [get] |
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inlinevirtual |
Reimplemented from AdventureCore.ItemBase.