instantiates the action/visual of the item equipped to it and binds input to its activation
https://adventure.softleitner.com/manual/item
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override void | Initialize (CharacterBase character) |
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void | BindInput (InputAction inputAction) |
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void | UnbindInput (InputAction inputAction) |
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void | UseImmediately () |
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void | UseImmediately (InventoryItem item) |
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override void | Initialize (CharacterBase character) |
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override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped
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override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first)
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override void | Clear () |
| clears the slot of its currently equipped item
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Transform | Target |
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T | FallbackItem |
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◆ applyVisibility()
override void AdventureSouls.SoulsUsableSlot.applyVisibility |
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inlineprotectedvirtual |