ActionAdventureKit 1.9.3
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placeholder that redirects to an actual component when a character with a specified id is available
can be used to bind things like UI to components of characters that will spawn during gameplay
Public Member Functions | |
override void | OnStartAction (InputValue value) |
override void | OnStartAction (InputAction.CallbackContext context) |
override void | StartAction () |
override void | BindInput (InputAction inputAction) |
override void | UnbindInput (InputAction inputAction) |
Public Attributes | |
string | CharacterId |
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string | Tag |
CharacterActorBase | CharacterActor |
bool | SortByDistance |
bool | ShowActive |
UnityEvent | Changed |
Protected Member Functions | |
override void | Start () |
override void | Update () |
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virtual void | onChanged () |
Properties | |
override CharacterActionBase | Action [get] |
override CharacterActionBindings | Bindings [get] |
override IReadOnlyCollection< CharacterActionBase > | Actions [get] |
override bool | HasAction [get] |
override bool | CanStart [get] |
override string | Text [get] |
override CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
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virtual CharacterActionBase | Action [get] |
virtual CharacterActionBindings | Bindings [get] |
virtual IReadOnlyCollection< CharacterActionBase > | Actions [get] |
virtual bool | HasAction [get] |
virtual bool | CanStart [get] |
virtual string | Text [get] |
virtual CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
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virtual |
Reimplemented from AdventureCore.CharacterActionArea.
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virtual |
Reimplemented from AdventureCore.CharacterActionArea.
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virtual |
Reimplemented from AdventureCore.CharacterActionArea.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.CharacterActionArea.
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virtual |
Reimplemented from AdventureCore.CharacterActionArea.
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virtual |
Reimplemented from AdventureCore.CharacterActionArea.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.CharacterActionArea.
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get |
character that owns or is otherwise associted with the object
Implements AdventureCore.ICharacterAssociator.