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AdventureCore.VisualScripting.EffectAddedUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.EffectAddedUnit:
AdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >

Protected Member Functions

override UnityEvent< EffectBasegetEvent (ICharacterAssociator owner)
 
override EffectType getArgs (ICharacterAssociator owner, EffectBase args)
 
- Protected Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >
override void Definition ()
 
override void Definition ()
 
override void AssignArguments (Flow flow, TArgs e)
 
override void AssignArguments (Flow flow, TArgs e)
 
UnityEvent< TArgsEvent > getEvent (TOwner owner)
 
UnityEvent< TArgsEventA, TArgsEventB > getEvent (TOwner owner)
 
TArgs getArgs (TOwner owner, TArgsEvent args)
 
TArgs getArgs (TOwner owner, TArgsEventA a, TArgsEventB b)
 

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >
override void StartListening (GraphStack stack)
 
override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
- Public Attributes inherited from AdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >
ValueInput Owner
 The game object that listens for the event.
 
ValueOutput Parameter
 
- Properties inherited from AdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >
override bool register [get]