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ActionAdventureKit 1.9.3
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action for basic melee attacks that may combo into additional hits
in addition to START/END there are messages to control whether the weapon damage shoud be active(DMG_ON/DMG_OFF)
the COMBO message should be sent when the animation is ready to transition into another attack
Public Types | |
| enum | AttackType { PunchLight = 0 , PunchHeavy = 1 , SwordLight = 10 , SwordHeavy = 11 , TwoHand = 110 } |
Public Types inherited from AdventureCore.CharacterActionBase | |
| enum | CharacterActionInputType { Perform = 0 , PerformCancel = 1 , Start = 10 , StartCancel = 11 } |
Public Member Functions | |
| override void | InputClick (CharacterActorBase actor) |
| override bool | CanStart (CharacterActorBase actor) |
| override void | OnStart (CharacterActorBase actor, bool jumpStart=false) |
| override bool | CanEnd (CharacterActionBase next) |
| override void | OnEnd (CharacterActionBase next) |
| override void | OnMessage (string parameter) |
Public Member Functions inherited from AdventureCore.CharacterActionBase | |
| void | BindInput (InputAction inputAction) |
| void | UnbindInput (InputAction inputAction) |
| virtual void | Input (InputAction.CallbackContext callbackContext) |
| virtual void | Input (InputAction.CallbackContext callbackContext, CharacterActorBase actor) |
| virtual void | InputDown (CharacterActorBase actor) |
| virtual void | InputUp (CharacterActorBase actor) |
| void | ForceAction (bool jumpStart=false) |
| convenience method for inspector events that calls StartAction(bool, bool) with force=true | |
| void | JumpStartAction (bool force=false) |
| convenience method for inspector events that calls StartAction(bool, bool) with jumpStart=true | |
| void | StartAction () |
| overload of StartAction(bool, bool) without a return type so it can be found in event triggers in the inspector | |
| bool | StartAction (bool jumpStart=false, bool force=false) |
| virtual bool | StartAction (CharacterActorBase actor, bool jumpStart=false, bool force=false) |
| virtual void | EndAction () |
| virtual void | AddAction (CharacterActorBase actor) |
| virtual void | RemoveAction (CharacterActorBase actor) |
| virtual void | SendCharacterMessages (string e) |
| virtual void | SendCharacterMessage (string e) |
| virtual void | MoveCharacter (Transform transform) |
| virtual void | OnInput (bool parameter) |
| virtual void | OnInput (int parameter) |
| virtual void | OnInput (Vector2 parameter) |
| virtual string | GetName () |
| virtual void | SetCharacter (CharacterBase character) |
Public Attributes | |
| SoulsWeapon | Weapon |
| AttackType | Type |
| ResourceQuantity | Cost |
| float[] | Modifiers = new float[] { 1 } |
| bool | IsLeft |
| bool | CanCritical |
Public Attributes inherited from AdventureCore.ControllerActionBase | |
| PlayableAnimationParameters | Controller |
Public Attributes inherited from AdventureCore.CharacterActionBase | |
| CharacterInstructionBase[] | Instructions |
| CharacterActorBase | Owner |
| CharacterActionInputType | InputType |
| CharacterActionBase | Next |
| UnityEvent< string > | MessageReceived |
| MessageEvent[] | MessageEvents |
| UnityEvent | Starting |
| UnityEvent | Ending |
Protected Member Functions | |
| override void | createAnimation () |
| override void | endAnimation (CharacterActionBase next) |
Protected Member Functions inherited from AdventureCore.ControllerActionBase | |
| override void | OnDestroy () |
| virtual void | cancelAnimation () |
| virtual void | onAnimationFinished (PlayableAnimation a) |
| override void | setTrigger (int id) |
| override void | setBool (int id, bool value) |
| override void | setInt (int id, int value) |
| override void | setFloat (int id, float value) |
| override void | setState (int id) |
Protected Member Functions inherited from AdventureCore.CharacterActionBase | |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| void | onCanStartChanged () |
| void | onCanEndChanged () |
| void | addInstructions (IEnumerable< CharacterInstructionBase > instructions) |
| void | removeInstructions (IEnumerable< CharacterInstructionBase > instructions) |
| void | addInstruction (CharacterInstructionBase instruction) |
| void | removeInstruction (CharacterInstructionBase instruction) |
Properties | |
| bool | HasCost [get] |
| bool | CanCombo [get] |
Properties inherited from AdventureCore.ControllerActionBase | |
| PlayableAnimation | PlayableAnimation [get] |
| Animator | PlayableAnimationTarget [get] |
Properties inherited from AdventureCore.CharacterActionBase | |
| CharacterActorBase | Actor [get] |
| CharacterBase | AssociatedCharacter [get] |
| character that owns or is otherwise associted with the object | |
| virtual bool | IsAvailable [get, set] |
| IsAvailable asserts whether an action is availabel at all, even if it can't be started. | |
| virtual bool | IsHappening [get] |
| whether the action is currently being executed | |
| virtual bool | IsHappeningWithNext [get] |
Properties inherited from AdventureCore.ICharacterAssociator | |
Properties inherited from AdventureCore.IPlayAnimation | |
Additional Inherited Members | |
Static Protected Member Functions inherited from AdventureCore.CharacterActionBase | |
| static bool | checkMessage (string parameter, string message) |
Protected Attributes inherited from AdventureCore.ControllerActionBase | |
| PlayableAnimation | _animation |
Protected Attributes inherited from AdventureCore.CharacterActionBase | |
| bool | _isDestroyed = false |
Events inherited from AdventureCore.CharacterActionBase | |
| Action< bool > | IsAvailableChanged |
| IsAvailable asserts whether an action is availabel at all, even if it can't be started. | |
| Action< bool > | IsHappeningChanged |
| fired when the action starts and ends | |
| Action< CharacterActionBase > | CanStartChanged |
| fired when whether the action can be started changes | |
| Action< CharacterActionBase > | CanEndChanged |
| fired when whether the action can be ended changes some actions can be ended before they end on their own(released motions for example) | |
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.ControllerActionBase.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.ControllerActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.ControllerActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.ControllerActionBase.