instantiates the SoulsWeapon and binds inputs to the appropriate actions
https://adventure.softleitner.com/manual/item
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override void | Initialize (CharacterBase character) |
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void | BindInput (InputAction lightInput, InputAction heavyInput) |
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void | UnbindInput (InputAction lightInput, InputAction heavyInput) |
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void | ToggleTwoHand () |
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override void | Initialize (CharacterBase character) |
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| override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| | checks if an inventory item can be equipped
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| override void | Equip (InventoryItem inventoryItem) |
| | equips an inventory item(if another item is already equipped it is unequipped first)
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override void | Clear () |
| | clears the slot of its currently equipped item
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SoulsWeaponSlot | Opposite |
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Transform | Target |
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bool | IsLeft |
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int | LayerOffset |
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T | FallbackItem |
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◆ applyVisibility()
| override void AdventureSouls.SoulsWeaponSlot.applyVisibility |
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inlineprotectedvirtual |