ActionAdventureKit 1.5.4
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special triggered damage sender that returns its current movement direction as its damage direction
useful for moving weapons that change direction and should apply damage in their current movement direction
Protected Member Functions | |
override void | Update () |
override void | assignDamageVector (DamageEvent e) |
Protected Member Functions inherited from AdventureCore.TriggerDamageSender | |
override void | OnDisable () |
override void | onItemAdded (TriggerDamageReceiver item) |
override void | onItemRemoved (TriggerDamageReceiver item) |
Protected Member Functions inherited from AdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver > | |
virtual void | OnEnable () |
virtual void | OnTriggerEnter2D (Collider2D collision) |
virtual void | OnTriggerExit2D (Collider2D collision) |
virtual void | OnTriggerEnter (Collider other) |
virtual void | OnTriggerExit (Collider other) |
void | clear () |
virtual void | tryAdd (Component component) |
virtual void | tryRemove (Component component) |
virtual void | onItemAdded (TItem item) |
virtual void | onItemRemoved (TItem item) |
Additional Inherited Members | |
Public Types inherited from AdventureCore.TriggerDamageSender | |
enum | DirectionMode { Forward , Up , Right , SenderToReceiver , SenderToReceiverXZ , None } |
Public Member Functions inherited from AdventureCore.TriggerDamageSender | |
virtual void | Activate () |
virtual void | Activate (float modifier) |
virtual void | Deactivate () |
void | Send () |
virtual bool | PreDamage (IDamageReceiver receiver) |
virtual void | OnDamage (DamageEvent e) |
virtual void | PostDamage (IDamageReceiver receiver, List< DamageEvent > events) |
Public Member Functions inherited from AdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver > | |
virtual void | AddItem (TItem item) |
virtual void | RemoveItem (TItem item) |
Public Attributes inherited from AdventureCore.TriggerDamageSender | |
CharacterBase | Character |
DamageParameter[] | Damages |
DirectionMode | Direction |
float | Magnitude = 0f |
bool | SendStart = true |
bool | SendTick = false |
bool | SendEnd = false |
float | TickRate |
bool | SendOnce |
UnityEvent | Damaged |
Public Attributes inherited from AdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver > | |
UnityEvent< TItem > | ItemAdded |
UnityEvent< TItem > | ItemRemoved |
UnityEvent | ItemsChanged |
Protected Attributes inherited from AdventureCore.TriggerDamageSender | |
Dictionary< TriggerDamageReceiver, DamageInstance > | _instances = new Dictionary<TriggerDamageReceiver, DamageInstance>() |
List< TriggerDamageReceiver > | _sent = new List<TriggerDamageReceiver>() |
float | _modifier = 1f |
Protected Attributes inherited from AdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver > | |
Dictionary< TItem, int > | _items |
Properties inherited from AdventureCore.TriggerDamageSender | |
CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
Properties inherited from AdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver > | |
IEnumerable< TItem > | Items [get] |
Properties inherited from AdventureCore.IDamageSender | |
Properties inherited from AdventureCore.ICharacterAssociator |
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inlineprotectedvirtual |
Reimplemented from AdventureCore.TriggerDamageSender.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.TriggerDamageSender.