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Here is a list of all documented class members with links to the class documentation for each member:
- a -
- Action : AdventureCore.CharacterActionBindings
- ActionState : AdventureCore.MotionAction
- Add() : AdventureCore.AttributePool, AdventureCore.ItemBase
- AddAction() : AdventureCore.CharacterActorBase
- AddItems() : AdventureCore.InventoryBase
- AddModifier() : AdventureCore.AttributePool
- AddObserver() : AdventureCore.AttributePool
- Align() : AdventureCore.MovementBase
- AlignToInput() : AdventureCore.CharacterControllerMovement, AdventureCore.MovementBase
- AlignToTarget() : AdventureCore.MovementBase
- Apply() : AdventureCore.CharacterInstructionBase
- ApplyInverseKinematics() : AdventureCore.CharacterBase
- ApplyRootMotion() : AdventureCore.CharacterBase
- assign : AdventureCore.VisualScripting.SetVariableUnitBase< T >
- assigned : AdventureCore.VisualScripting.SetVariableUnitBase< T >
- AssociatedCharacter : AdventureCore.CharacterActionArea, AdventureCore.CharacterActionBase, AdventureCore.CharacterActorBase, AdventureCore.CharacterAssociation, AdventureCore.CharacterBase, AdventureCore.EffectBase, AdventureCore.EffectPool, AdventureCore.GenericTriggerArea, AdventureCore.GenericTriggerItem, AdventureCore.ICharacterAssociator, AdventureCore.LockOnPoint, AdventureCore.SphereDamageSender, AdventureCore.TriggerDamageReceiver, AdventureCore.TriggerDamageSender, AdventureCore.VisualScripting.DamageSenderUnit.UnitDamageSender