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ActionAdventureKit 1.9.3
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damage receiver that gets destroyed when damaged
will be destroyed by any amount of damage unless attached to a character with a ResourcePool(eg. dummies in AdventureSouls)
can spawn a destroyed object when it is destroyed and push on its rigidbodies(crates)
Public Member Functions | |
| override void | PostDamage (IDamageSender sender, List< DamageEvent > events) |
| called after alle the damages have been applied this is a good spot to react to the change of state that has been done by the damages for example death or destruction if health was reduced to 0 by the damages | |
Public Member Functions inherited from AdventureCore.TriggerDamageReceiver | |
| virtual Vector3 | GetPosition () |
| position of the receiver, may be used to determine damage direction | |
| virtual bool | PreDamage (IDamageSender sender) |
| called before any real damage handling to check if the handling is valid and should continue for example if a character is currently dodging damage handling can be cancelled here | |
| virtual void | OnDamage (DamageEvent e) |
| this is where the main damage handling should take place and damage vectors are assigned OnDamage is called in the order Sender > Receiver > Damage for example if a character is wearing protective gear it may reduce the damage value here this method is called for every damage parameter see DamageEvent for more details | |
| virtual void | SendCharacterMessages (string e) |
| virtual void | SendCharacterMessage (string e) |
| virtual void | SetCharacter (CharacterBase character) |
Public Member Functions inherited from AdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver > | |
| virtual void | AddArea (TArea area) |
| virtual void | RemoveArea (TArea area) |
Public Attributes | |
| GameObject | DestroyedPrefab |
| ResourceType | HealthResource |
| float | PushPower = 1 |
| DamageKind | PushKind |
| float | MaximumImpulse |
| float | ImpulsePower = 1 |
| UnityEvent | Destroyed |
Public Attributes inherited from AdventureCore.TriggerDamageReceiver | |
| CharacterBase | Character |
| DamageKind[] | Filter |
| DamageModifier[] | Modifiers |
| DamageMessage[] | Messages |
| UnityEvent< DamageEvent > | Damaging |
| UnityEvent< DamageEvent[]> | Damaged |
Public Attributes inherited from AdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver > | |
| UnityEvent< TArea > | AreaAdded |
| UnityEvent< TArea > | AreaRemoved |
Additional Inherited Members | |
Protected Member Functions inherited from AdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver > | |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | onAreaAdded (TArea area) |
| virtual void | onAreaRemoved (TArea area) |
Protected Attributes inherited from AdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver > | |
| List< TArea > | _areas |
Properties inherited from AdventureCore.TriggerDamageReceiver | |
| CharacterBase | AssociatedCharacter [get] |
| character that owns or is otherwise associted with the object | |
Properties inherited from AdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver > | |
| IReadOnlyList< TArea > | Areas [get] |
Properties inherited from AdventureCore.ICharacterAssociator | |
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inlinevirtual |
called after alle the damages have been applied
this is a good spot to react to the change of state that has been done by the damages
for example death or destruction if health was reduced to 0 by the damages
| sender | |
| events |
Reimplemented from AdventureCore.TriggerDamageReceiver.