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Here is a list of all documented class members with links to the class documentation for each member:
- o -
- OnAdd() : AdventureCore.CapacityRaisingItem, AdventureCore.ItemBase, AdventureCore.PlaceholderItem, AdventureCore.UsableItem
- OnAnimation() : AdventureCore.CharacterBase
- OnDamage() : AdventureCore.DamageKind, AdventureCore.IDamageReceiver, AdventureCore.ResourceDamage, AdventureCore.TriggerDamageReceiver
- OnEquip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnMessage() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnMessages() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnUnequip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnUse() : AdventureCore.ItemBase, AdventureCore.UsableItem, AdventureSouls.SoulsUsableItem
- Output : AdventureCore.PlayableAnimation
- output : AdventureCore.VisualScripting.SetVariableUnitBase< T >
- Override : AdventureCore.CharacterActionBindings
- Owner : AdventureCore.VisualScripting.UnityEventUnit< TOwner, TArgs >, AdventureCore.VisualScripting.UnityEventUnitCustomArgs< TOwner, TArgs >, AdventureCore.VisualScripting.UnityEventUnitCustomOutput< TOwner, TArgs >, AdventureCore.VisualScripting.UnityEventUnitOtherArgs< TOwner, TArgsEventA, TArgsEventB, TArgs >