Here is a list of all documented functions with links to the class documentation for each member:
- o -
- OnAbort() : AdventureExtras.ArenaInput.IMenuActions
- OnAction() : AdventureExtras.ArenaInput.IDefaultActions
- OnAdd() : AdventureCore.CapacityRaisingItem, AdventureCore.ItemBase, AdventureCore.PlaceholderItem, AdventureCore.UsableItem
- OnAdded() : AdventureCore.DurableEquipmentItem, AdventureCore.ItemBase
- OnAnimation() : AdventureCore.CharacterBase
- OnAssign1() : AdventureExtras.ArenaInput.IMenuActions
- OnAssign2() : AdventureExtras.ArenaInput.IMenuActions
- OnAssign3() : AdventureExtras.ArenaInput.IMenuActions
- OnAttack() : AdventureExtras.ArenaInput.IDefaultActions
- OnCancel() : AdventureCore.Tests.TestInput.IUIActions, AdventureSouls.SoulsInput.IActionActions, AdventureSouls.SoulsInput.IUIActions
- OnClick() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnDamage() : AdventureCore.DamageEffect, AdventureCore.DamageKind.FakeSender, AdventureCore.DamageKind, AdventureCore.IDamageReceiver, AdventureCore.IDamageSender, AdventureCore.ResourceDamage, AdventureCore.SphereDamageSender, AdventureCore.TriggerDamageReceiver, AdventureCore.TriggerDamageSender, AdventureCore.VisualScripting.DamageSenderUnit.UnitDamageSender, AdventureSouls.SoulsCriticalAction
- OnDamageReceive() : AdventureCore.CharacterBase, AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >
- OnDodge() : AdventureSouls.SoulsInput.IActActions
- OnEquip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnInteract() : AdventureSouls.SoulsInput.IActActions
- OnJump() : AdventureExtras.ArenaInput.IDefaultActions, AdventureSouls.SoulsInput.IActActions
- OnLeftWeaponHeavy() : AdventureSouls.SoulsInput.IActActions
- OnLeftWeaponLight() : AdventureSouls.SoulsInput.IActActions
- OnLock() : AdventureExtras.ArenaInput.IDefaultActions
- OnLockLeft() : AdventureExtras.ArenaInput.IDefaultActions, AdventureSouls.SoulsInput.ILookActions
- OnLockRight() : AdventureExtras.ArenaInput.IDefaultActions, AdventureSouls.SoulsInput.ILookActions
- OnLockToggle() : AdventureSouls.SoulsInput.ILookActions
- OnLook() : AdventureCore.Tests.TestInput.ITestActions, AdventureSouls.SoulsInput.ILookActions
- OnMenu() : AdventureSouls.SoulsInput.ISystemActions
- OnMessage() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnMessages() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnMiddleClick() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnMove() : AdventureCore.Tests.TestInput.ITestActions, AdventureExtras.ArenaInput.IDefaultActions, AdventureSouls.SoulsInput.IMoveActions
- OnNavigate() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnNavigateTitle() : AdventureSouls.SoulsInput.IUIActions
- OnPause() : AdventureExtras.ArenaInput.IDefaultActions
- OnPoint() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnPrimaryAction() : AdventureCore.Tests.TestInput.ITestActions
- OnPrimaryLeft() : AdventureCore.Tests.TestInput.ITestActions
- OnPrimaryRight() : AdventureCore.Tests.TestInput.ITestActions
- OnQuick1() : AdventureExtras.ArenaInput.IDefaultActions
- OnQuick2() : AdventureExtras.ArenaInput.IDefaultActions
- OnQuick3() : AdventureExtras.ArenaInput.IDefaultActions
- OnRemoved() : AdventureCore.ItemBase
- OnResume() : AdventureExtras.ArenaInput.IMenuActions
- OnRightClick() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnRightWeaponHeavy() : AdventureSouls.SoulsInput.IActActions
- OnRightWeaponLight() : AdventureSouls.SoulsInput.IActActions
- OnRoll() : AdventureExtras.ArenaInput.IDefaultActions
- OnRotate() : AdventureExtras.ArenaInput.IDefaultActions
- OnScrollWheel() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IUIActions
- OnSecondaryAction() : AdventureCore.Tests.TestInput.ITestActions
- OnSecondaryLeft() : AdventureCore.Tests.TestInput.ITestActions
- OnSecondaryRight() : AdventureCore.Tests.TestInput.ITestActions
- OnSprint() : AdventureSouls.SoulsInput.IMoveActions
- OnSubmit() : AdventureCore.Tests.TestInput.IUIActions, AdventureExtras.ArenaInput.IMenuActions, AdventureSouls.SoulsInput.IActionActions, AdventureSouls.SoulsInput.IUIActions
- OnSubmitTitle() : AdventureSouls.SoulsInput.IUIActions
- OnSwitch() : AdventureSouls.SoulsInput.IActActions
- OnTrackedDeviceOrientation() : AdventureCore.Tests.TestInput.IUIActions
- OnTrackedDevicePosition() : AdventureCore.Tests.TestInput.IUIActions
- OnTwoHand() : AdventureSouls.SoulsInput.IActActions
- OnUnequip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnUse() : AdventureCore.ItemBase, AdventureCore.UsableItem, AdventureSouls.SoulsInput.IActActions, AdventureSouls.SoulsUsableItem
- OnValueChanging< T >() : AdventureCore.DurableEquipmentItem, AdventureCore.ItemBase
- operator InputActionMap() : AdventureCore.Tests.TestInput.TestActions, AdventureCore.Tests.TestInput.UIActions, AdventureExtras.ArenaInput.DefaultActions, AdventureExtras.ArenaInput.MenuActions, AdventureSouls.SoulsInput.ActActions, AdventureSouls.SoulsInput.ActionActions, AdventureSouls.SoulsInput.LookActions, AdventureSouls.SoulsInput.MoveActions, AdventureSouls.SoulsInput.SystemActions, AdventureSouls.SoulsInput.UIActions