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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CAdventureSouls.SoulsInput.ActActionsProvides access to input actions defined in input action map "Act"
 CAdventureSouls.SoulsInput.ActionActionsProvides access to input actions defined in input action map "Action"
 ►CAdventureCore.Editor.VisualScripting.AddInventoryItemValueDescriptorBase< AddInventoryItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.AddInventoryItemValueDescriptorBase< AddInventoryItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.AddInventoryItemValueDescriptorBase< AddInventoryItemStringUnit >
 ►CAdventureCore.VisualScripting.AddInventoryItemValueUnit< float >
 ►CAdventureCore.VisualScripting.AddInventoryItemValueUnit< int >
 ►CAdventureCore.VisualScripting.AddInventoryItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.AddItemValueDescriptorBase< AddItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.AddItemValueDescriptorBase< AddItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.AddItemValueDescriptorBase< AddItemStringUnit >
 ►CAdventureCore.VisualScripting.AddItemValueUnit< float >
 ►CAdventureCore.VisualScripting.AddItemValueUnit< int >
 ►CAdventureCore.VisualScripting.AddItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionAreaChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionAreaUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionEndableChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionEndedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionEndingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionMessageReceivedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionStartableChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionStartedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActionStartingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActivateDamageUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActorInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ActorTargetUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AddAttributeUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AddEffectUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AddInstructionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AddItemsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AddResourceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AlignToPositionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AlignToTargetUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AreaCharactersUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AreaEnterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AreaExitUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AreaItemsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AssociatedCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AttributePoolChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AttributeValuesUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< AttributeValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< BoolInputReceivedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CanAddItemsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CancelCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CancelPlayableAnimationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CharacterEnterItemUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CharacterEnterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CharacterExitItemUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CharacterExitUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CharacterMessageReceivedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckActionEndableUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckActionNameUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckActionStartableUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckAttributeValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckEffectUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckEquipmentUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckInventoryItemValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckItemCategoryQuantityUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckItemQuantityUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckItemValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckMovementTargetDistanceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckPersistenceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckPersisterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CheckResourceValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ConfirmCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CreatePlayableAnimationClipUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< CreatePlayableAnimationControllerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagedCharacterTotalUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagedCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagedOtherCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagedTriggerTotalUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagedTriggerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamageSenderUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagingCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagingOtherCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DamagingTriggerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DeactivateDamageUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DeleteAreaUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DeleteUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DestroyPlayableAnimationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogClosingRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogClosingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogContinuingRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogContinuingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogOpeningRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogOpeningUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogsInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogWaitingRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< DialogWaitingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EffectAddedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EffectPoolChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EffectRemovedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EffectsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EquipItemCategoryUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< EquipItemUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< FocusDialogRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< FocusDialogUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetCharacterBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetCharacterFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetCharacterIntUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetEquipmentUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetOffsetRotationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetPersistenceIndexUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< GetPlayableAnimationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< HasEffectUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< HasItemUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< HeroInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< HeroSheathingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< IntegerInputReceivedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< InventoryChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< InventoryItemsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemAreasUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemCategoryQuantityUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemCharactersUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemEnterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemExitUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ItemQuantityUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< KeepMovementTargetAlignedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LoadAreaUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LoadUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockedActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockedCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockOnCandidateChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockOnManagerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockOnTargetChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LockOnTargetChangedWithoutHoldingUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< LogUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ManagerStateChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ManagerStateEnteredUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ManagerStateExitedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ManagerStateInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< MoveCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< MovementInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< MovementTargetUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< MovementVectorsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PerformActionNameUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PerformActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayableAnimationClipSettingsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayableAnimationClipUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayableAnimationControllerSettingsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayableAnimationControllerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayableAnimationInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayAnimationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayAudioUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayManagerAudioUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayManagerMusicUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayMusicUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< PlayPlayableAnimationUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RagdollUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RandomChanceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RemoveAttributeUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RemoveEffectUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RemoveInstructionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RemoveItemsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RemoveResourceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ReplaceUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResetInputUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResetManagerStateOverrideUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResetMomentumUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResetResourcesUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResetStateOverrideUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResourcePoolChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResourceValueChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResourceValuesUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ResourceValueUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RunActionNameUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< RunActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SaveAreaUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SaveUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SendCharacterMessagesUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SendDamageUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetActionEndableUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetActionNameUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetActionNameVariableUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetActionStartableUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetCharacterBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetCharacterFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetCharacterIntUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetCharacterStateUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetCharacterTriggerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetDialogResultRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetDialogResultUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetManagerStateOverrideUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetManagerStateUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetMovementTargetUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPersistenceIndexUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPlayableControllerBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPlayableControllerFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPlayableControllerIntUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPlayableControllerStateUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetPlayableControllerTriggerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetStateOverrideUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SetStateUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogOptionsRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogOptionsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogTextRefUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogTextUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< ShowDialogUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SoulsNPCActionsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SoulsNPCStateUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SoulsPerformNPCActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< SoulsWeaponActionsUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StartActionNameUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StartActionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StateChangedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StateEnteredUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StateExitedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< StateInfoUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< TargetClosestCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< TargetClosestEnemyUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< TargetClosestPlayerUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< TeleportCharacterUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< Vector2DirectionUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< VectorInputReceivedUnit >
 ►CAdventureCore.Editor.VisualScripting.AdventureDescriptorBase< VisualScriptingActionInfoUnit >
 CAdventureExtras.AdventureExtrasThis script only exists to circumvent the 'empty asmdef' warning ;)
 CAdventureManual.AdventureManualThis script only exists to circumvent the 'empty asmdef' warning ;)
 CAdventureCore.AttributePool.AttributeData
 CAdventureCore.AttributeStatValueSerializable utility class that combines a stat with a value
useful for configuring stat values in the inspector
for example the base stats of an AttributePool or the required stats for equipment
 CAdventureCore.AttributeValueSerializable utility class that combines an attribute with a value
useful for configuring attribute values in the inspector
for example the starting attributes of an AttributePool or the required attributes for equipment
 CAdventureCore.InputBindingText.BindingText
 CAdventureCore.CharacterActionBindingsHandles event plumbing between InputAction and CharacterActionBase, simplifies switching out actions behind an input
 ►CAdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase >
 CAdventureCore.CharacterIdObserver
 ►CAdventureCore.CharacterInstructionBaseCharacter instruction can be any kind of change applied to a character
all these changes(movement speed, collision suspension, ...) could be just directly applied without creating an instruction
bundling them in this form averts the problem of different components fighting for control(eg. both an animation and an item reduce movement speed at the same time)
another advantage of instructions is that they can be added directly in the inspector which can add lots of flexibility to actions
IF UNITY RANDOMLY DECIDES THAT AN INSTRUCTION IS SUDDENLY NULL TRY REIMPORTING ALL ASSETS TO CLEAR CACHE
 ►CAdventureCore.SideScroller2DMovement.ClimbArea
 CAdventureSouls.SoulsWeapon.DamageBonus
 CAdventureCore.DamageEventEvent args like class that gets passed through all the participants when damage occurs
-PreDamage ist sent to sender and receiver, they can cancel damage at this stage by returning false
-OnDamage is sent to sender, receiver and the DamageKind for every damage parameter on the sender
-PostDamage is send to sender and receiver
 CAdventureCore.DamageInstanceUtility class used in damage senders to keep track of the active damages
also manages the timing for ticking damage
 CAdventureCore.DamageMessageCan be used to send messages and trigger events filtered by damage kind and value
 CAdventureCore.DamageModifierOffers a generic way to change damage values by a flat value or stats from a character
 CAdventureCore.DamageParameterSerializable utility class that combines a damage kind with a value and a tag
useful for configuring damage values in the inspector
for example the damage of a weapon or trap
 CAdventureCore.PlayerPrefSaver.DebugSaveData
 CAdventureExtras.ArenaInput.DefaultActionsProvides access to input actions defined in input action map "Default"
 ►CUnityEditor.Editor
 ►CEditorWindow
 CAdventureCore.EffectPool.EffectValue
 CAdventureCore.PlayerPrefSaver.EntryData
 ►CEventUnit
 ►CAdventureCore.Editor.VisualScripting.GetInventoryItemValueDescriptorBase< GetInventoryItemBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.GetInventoryItemValueDescriptorBase< GetInventoryItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.GetInventoryItemValueDescriptorBase< GetInventoryItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.GetInventoryItemValueDescriptorBase< GetInventoryItemStringUnit >
 ►CAdventureCore.VisualScripting.GetInventoryItemValueUnit< bool >
 ►CAdventureCore.VisualScripting.GetInventoryItemValueUnit< float >
 ►CAdventureCore.VisualScripting.GetInventoryItemValueUnit< int >
 ►CAdventureCore.VisualScripting.GetInventoryItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.GetItemValueDescriptorBase< GetItemBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.GetItemValueDescriptorBase< GetItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.GetItemValueDescriptorBase< GetItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.GetItemValueDescriptorBase< GetItemStringUnit >
 ►CAdventureCore.VisualScripting.GetItemValueUnit< bool >
 ►CAdventureCore.VisualScripting.GetItemValueUnit< float >
 ►CAdventureCore.VisualScripting.GetItemValueUnit< int >
 ►CAdventureCore.VisualScripting.GetItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.GetPersistenceDescriptorBase< GetPersistenceBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersistenceDescriptorBase< GetPersistenceFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersistenceDescriptorBase< GetPersistenceIntUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersistenceDescriptorBase< GetPersistenceStringUnit >
 ►CAdventureCore.VisualScripting.GetPersistenceValueUnit< bool >
 ►CAdventureCore.VisualScripting.GetPersistenceValueUnit< float >
 ►CAdventureCore.VisualScripting.GetPersistenceValueUnit< int >
 ►CAdventureCore.VisualScripting.GetPersistenceValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.GetPersisterDescriptorBase< GetPersisterBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersisterDescriptorBase< GetPersisterFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersisterDescriptorBase< GetPersisterIntUnit >
 ►CAdventureCore.Editor.VisualScripting.GetPersisterDescriptorBase< GetPersisterStringUnit >
 ►CAdventureCore.VisualScripting.GetPersisterValueUnit< bool >
 ►CAdventureCore.VisualScripting.GetPersisterValueUnit< float >
 ►CAdventureCore.VisualScripting.GetPersisterValueUnit< int >
 ►CAdventureCore.VisualScripting.GetPersisterValueUnit< string >
 CAdventureCore.GroundChecker.GroundOption
 CAdventureSouls.SoulsInput.IActActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Act" which allows adding and removing callbacks
 CAdventureSouls.SoulsInput.IActionActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Action" which allows adding and removing callbacks
 ►CIAnimationJob
 CAdventureCore.IAnimationPreview
 ►CAdventureCore.IAttributeModifierInterface for any class the modifies attributes
this modification does not change the actual attribute value
it is applied when an attribute value is retrieved from the AttributePool for example equipment that provides an attribute bonus(strength ring, vitality pants)
 ►CIBeginDragHandler
 ►CICancelHandler
 ►CAdventureCore.ICharacterAssociatorImplemented by any behaviour that is owned or otherwise directly associated with a character
allows other behaviours and visual scripting nodes to figure out in which characters context they are currently operating
 ►CAdventureSouls.ICriticalInterface for any character that can crit
checked when SoulsAttackAction.CanCritical is set and the attack receives input
 CAdventureExtras.ArenaInput.IDefaultActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks
 ►CAdventureCore.IDescriptionItemInterface that provides description text for hints or tooltips
 ►CIDisposable
 ►CIDragHandler
 ►CIEndDragHandler
 ►CIEquatable
 ►CSystem.IEquatable
 ►CAdventureSouls.IGetCrittedInterface for any character that can get critted
carries some info about its state and position so the crit can check if it lines up to any of the critteds openings
 ►CAdventureSouls.IGetGuardBrokenInterface for any character that can be guard broken by a parry
when a character with this interface damages another that is currently parrying it gets guard broken
this usually opens it up for a crit or at least puts it out of comission for a time
 ►CAdventureSouls.IGetStaggeredInterface for characters that can get staggered, happens when the character hits into a guard action without breaking it
 ►CAdventureHero.HeroPlayerCharacter.IHoldable
 ►CIInputActionCollection2
 CAdventureSouls.SoulsInput.ILookActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Look" which allows adding and removing callbacks
 CAdventureExtras.ArenaInput.IMenuActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Menu" which allows adding and removing callbacks
 CAdventureSouls.SoulsInput.IMoveActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Move" which allows adding and removing callbacks
 CAdventureCore.ImpactItem.ImpactOption
 ►CInputBindingComposite
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< AnimatorBoolInstructionUnit, AnimatorBoolInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< AnimatorFloatInstructionUnit, AnimatorFloatInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< AnimatorIntInstructionUnit, AnimatorIntInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< AttributeMultiplierInstructionUnit, AttributeMultiplierInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< HideSlotInstructionUnit, HideSlotInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< MovementSpeedMultiplierInstructionUnit, MovementSpeedMultiplierInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< StatMultiplierInstructionUnit, StatMultiplierInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendControlInstructionUnit, SuspendControlInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendMovementCollisionInstructionUnit, SuspendMovementCollisionInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendMovementControlInstructionUnit, SuspendMovementControlInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendMovementInstructionUnit, SuspendMovementInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendMovementPartsInstructionUnit, SuspendMovementPartsInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendMovementPersistenceInstructionUnit, SuspendMovementPersistenceInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendReceiveDamageInstructionUnit, SuspendReceiveDamageInstruction >
 ►CAdventureCore.Editor.VisualScripting.InstructionDescriptorBase< SuspendSendDamageInstructionUnit, SuspendSendDamageInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< AnimatorBoolInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< AnimatorFloatInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< AnimatorIntInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< AttributeMultiplierInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< HideSlotInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< MovementSpeedMultiplierInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< StatMultiplierInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendControlInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendMovementCollisionInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendMovementControlInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendMovementInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendMovementPartsInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendMovementPersistenceInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendReceiveDamageInstruction >
 ►CAdventureCore.VisualScripting.InstructionUnitBase< SuspendSendDamageInstruction >
 ►CAdventureCore.InventoryItemSerializable utility class used in inventories to keep track of item quantity and the slot it is equipped to
manages some of the plumbing between item and slot
should only be created by an inventory, if you need to show items quantities in the inspector use ItemQuantity
 CAdventureCore.InventoryItem.InventoryItemData
 CAdventureCore.Tests.InventoryTesting
 ►CAdventureCore.IPersisterInterface used to find any persisting behaviour in a scene
currently used only by the "Check Keys" and "Generate missing Keys" buttons on the PersistenceContainer
 ►CAdventureCore.IPlayAnimationUsed to identify objects that play PlayableAnimation
used for preview and in visual scripting
 ►CIPointerClickHandler
 ►CIPointerMoveHandler
 ►CIPropertyPreview
 ►CAdventureCore.IStatModifierInterface for any class the modifies stats
it is applied when a stat value is retrieved from the AttributePool for example equipment that provides a stat bonus(defense from armor)
 ►CISubmitHandler
 CAdventureSouls.SoulsInput.ISystemActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "System" which allows adding and removing callbacks
 CAdventureCore.ItemChance
 CAdventureCore.ListedInventoryPanel.ItemPrefab
 CAdventureCore.TiledInventoryPanel.ItemPrefab
 CAdventureCore.ItemQuantitySerializable utility class that combines an item with a quantity, useful for configuring items in the inspector
for example items that are needed to do something(1xkey to open door) or items contained in a pickup
 ►CAdventureCore.ItemsControlBase< InventoryItem >
 ►CAdventureCore.ItemsControlBase< TiledInventoryItem >
 CAdventureCore.ItemsControlEntryBase< AdventureCore.InventoryItem >
 CAdventureCore.ItemsControlEntryBase< AdventureCore.TiledInventoryItem >
 ►CAdventureCore.ItemsControlEntryBase< InventoryItem >
 ►CAdventureCore.ItemsControlEntryBase< TiledInventoryItem >
 ►CAdventureCore.ItemSlot< HeroEquipmentItem >
 ►CAdventureCore.ItemSlot< ItemBase >
 ►CAdventureCore.ItemSlot< PrefabItem >
 ►CAdventureCore.ItemSlot< SoulsArmorItem >
 ►CAdventureCore.ItemSlot< SoulsArrowItem >
 ►CAdventureCore.ItemSlot< SoulsUsableItem >
 ►CAdventureCore.ItemSlot< SoulsWeaponItem >
 CAdventureCore.ItemValueAllows storing generic data alongside the item, for example ammo count, durability or upgrades
 CAdventureCore.Tests.TestInput.ITestActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "Test" which allows adding and removing callbacks
 ►CITimelineClipAsset
 CAdventureCore.Tests.TestInput.IUIActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks
 CAdventureSouls.SoulsInput.IUIActionsInterface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks
 ►CLabel
 ►CAdventureCore.VisualScripting.LazyInOutUnit< AudioManager >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< DialogBase >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< ICharacterAssociator >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< IDamageSender >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< PersistenceContainer >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< PersisterBase >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< StateManager >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< TriggerDamageSender >
 ►CAdventureCore.VisualScripting.LazyInOutUnit< VisualScriptingAction >
 ►CAdventureCore.VisualScripting.LazyUnit< Animator >
 ►CAdventureCore.VisualScripting.LazyUnit< CharacterActionArea >
 ►CAdventureCore.VisualScripting.LazyUnit< CharacterActionBase >
 ►CAdventureCore.VisualScripting.LazyUnit< CharacterActorBase >
 ►CAdventureCore.VisualScripting.LazyUnit< DialogBase >
 ►CAdventureCore.VisualScripting.LazyUnit< GenericTriggerArea >
 ►CAdventureCore.VisualScripting.LazyUnit< GenericTriggerItem >
 ►CAdventureCore.VisualScripting.LazyUnit< HeroPlayerCharacter >
 ►CAdventureCore.VisualScripting.LazyUnit< ICharacterAssociator >
 ►CAdventureCore.VisualScripting.LazyUnit< IPlayAnimation >
 ►CAdventureCore.VisualScripting.LazyUnit< LockOnManager >
 ►CAdventureCore.VisualScripting.LazyUnit< PersistenceContainer >
 ►CAdventureCore.VisualScripting.LazyUnit< PersisterBase >
 ►CAdventureCore.VisualScripting.LazyUnit< SoulsNonPlayerCharacter >
 ►CAdventureCore.VisualScripting.LazyUnit< StateManager >
 ►CAdventureCore.VisualScripting.LazyUnit< TargetCharacterActor >
 ►CAdventureCore.VisualScripting.LazyUnit< VisualScriptingAction >
 CAdventureCore.ListedInventory.ListedInventoryData
 CAdventureSouls.SoulsInput.LookActionsProvides access to input actions defined in input action map "Look"
 CAdventureExtras.ArenaInput.MenuActionsProvides access to input actions defined in input action map "Menu"
 CAdventureCore.MessageEventSerializable utility class that combines a message with an event
useful for defining actions for particular messages directly in the inspector
for example playing a sound or showing some particles when a weapon is swung
 ►CMonoBehaviour
 CAdventureSouls.SoulsInput.MoveActionsProvides access to input actions defined in input action map "Move"
 CAdventureCore.AudioManager.MusicTrack
 CAdventureSouls.SoulsNonPlayerCharacter.NPCData
 ►CObservableCollection
 CAdventureCore.ObservableCollectionSurrogate< AdventureCore.InventoryItem >
 CAdventureCore.ObservableCollectionSurrogate< AdventureCore.TiledInventoryItem >
 ►CAdventureCore.VisualScripting.PerformActionBaseUnit< CharacterBase >
 ►CAdventureCore.VisualScripting.PerformActionBaseUnit< SoulsNonPlayerCharacter >
 CAdventureCore.PersistenceDataUtility class used in persistence to hold the current data for one persistence area
performs de/serialization when data is retrieved or stored and keeps track of whether it has been changed
 ►CAdventureCore.PersistenceTrigger< bool >
 ►CAdventureCore.PersistenceTrigger< float >
 ►CAdventureCore.PersistenceTrigger< int >
 CAdventureCore.PlayableAnimationMessage
 CAdventureCore.PlayableAnimationParametersParameters for PlayableAnimation that are used in behaviours and shown in the inspector
 ►CPlayableAsset
 ►CPlayableBehaviour
 ►CPropertyAttribute
 CAdventureCore.ResourceBarManager.ResourceBarPrefab
 CAdventureCore.AttributePool.ResourceMaximum
 CAdventureCore.ResourceQuantitySerializable utility class that combines a resource with a value
useful for configuring resource values in the inspector
for example health damage, stamina cost for moves, ..
 CAdventureSouls.SoulsItemSelector.Result
 CAdventureCore.PlayerPrefSaver.SaveData
 ►CScriptableObject
 ►CSelectable
 ►CAdventureCore.Editor.VisualScripting.SetInventoryItemValueDescriptorBase< SetInventoryItemBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.SetInventoryItemValueDescriptorBase< SetInventoryItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.SetInventoryItemValueDescriptorBase< SetInventoryItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.SetInventoryItemValueDescriptorBase< SetInventoryItemStringUnit >
 ►CAdventureCore.VisualScripting.SetInventoryItemValueUnit< bool >
 ►CAdventureCore.VisualScripting.SetInventoryItemValueUnit< float >
 ►CAdventureCore.VisualScripting.SetInventoryItemValueUnit< int >
 ►CAdventureCore.VisualScripting.SetInventoryItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.SetItemValueDescriptorBase< SetItemBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.SetItemValueDescriptorBase< SetItemFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.SetItemValueDescriptorBase< SetItemIntUnit >
 ►CAdventureCore.Editor.VisualScripting.SetItemValueDescriptorBase< SetItemStringUnit >
 ►CAdventureCore.VisualScripting.SetItemValueUnit< bool >
 ►CAdventureCore.VisualScripting.SetItemValueUnit< float >
 ►CAdventureCore.VisualScripting.SetItemValueUnit< int >
 ►CAdventureCore.VisualScripting.SetItemValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.SetPersistenceDescriptorBase< SetPersistenceBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersistenceDescriptorBase< SetPersistenceFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersistenceDescriptorBase< SetPersistenceIntUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersistenceDescriptorBase< SetPersistenceStringUnit >
 ►CAdventureCore.VisualScripting.SetPersistenceValueUnit< bool >
 ►CAdventureCore.VisualScripting.SetPersistenceValueUnit< float >
 ►CAdventureCore.VisualScripting.SetPersistenceValueUnit< int >
 ►CAdventureCore.VisualScripting.SetPersistenceValueUnit< string >
 ►CAdventureCore.Editor.VisualScripting.SetPersisterDescriptorBase< SetPersisterBoolUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersisterDescriptorBase< SetPersisterFloatUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersisterDescriptorBase< SetPersisterIntUnit >
 ►CAdventureCore.Editor.VisualScripting.SetPersisterDescriptorBase< SetPersisterStringUnit >
 ►CAdventureCore.VisualScripting.SetPersisterValueUnit< bool >
 ►CAdventureCore.VisualScripting.SetPersisterValueUnit< float >
 ►CAdventureCore.VisualScripting.SetPersisterValueUnit< int >
 ►CAdventureCore.VisualScripting.SetPersisterValueUnit< string >
 ►CAdventureCore.VisualScripting.SetVariableUnitBase< bool >
 ►CAdventureCore.VisualScripting.SetVariableUnitBase< CharacterActionBase >
 ►CAdventureCore.VisualScripting.SetVariableUnitBase< float >
 ►CAdventureCore.VisualScripting.SetVariableUnitBase< int >
 ►CAdventureCore.VisualScripting.SetVariableUnitBase< string >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetActionNameVariableUnit, string >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetActionVariableUnit, CharacterActionBase >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetBoolVariableUnit, bool >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetFloatVariableUnit, float >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetIntVariableUnit, int >
 ►CAdventureCore.Editor.VisualScripting.SetVariableUnitWidgetBase< SetStringVariableUnit, string >
 CAdventureSouls.SoulsAppearanceInfo
 ►CAdventureSouls.SoulsCharacterBase< BufferedCharacterActor, CharacterControllerMovement, ListedInventory >
 ►CAdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase >
 ►CAdventureSouls.SoulsCharacterBase< SerialCharacterActor, MovementBase, InventoryBase >
 ►CAdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory >
 CAdventureSouls.SoulsSaveInfoInfo that is persisted for every save slot and displayed in the main menu
 CAdventureCore.AudioManager.SoundEvent
 CAdventureExtras.ArenaStage.StageSpawn
 CAdventureCore.StateManager.StateEntry
 CAdventureCore.StateManager.StateOverride
 CAdventureSouls.SoulsInput.SystemActionsProvides access to input actions defined in input action map "System"
 ►CAdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >
 CAdventureCore.Tests.TestInput.TestActionsProvides access to input actions defined in input action map "Test"
 CAdventureCore.PersistedStringText.TextReplacement
 CAdventureCore.TieredStat.Tier
 CAdventureCore.TiledInventory.TiledInventoryData
 CAdventureCore.TiledInventoryItem.TiledInventoryItemData
 CAdventureCore.TiledInventory.TiledInventorySize
 ►CTrackAsset
 CAdventureSouls.SoulsTradeAction.TradeActionData
 CAdventureSouls.SoulsTradeAction.TradeItem
 CAdventureSouls.SoulsTradeAction.TradeItemData
 CAdventureCore.StateManager.TransitionEntry
 ►CAdventureCore.TriggerArea< GenericTriggerArea, GenericTriggerItem >
 ►CAdventureCore.TriggerArea< LockOnManager, LockOnPoint >
 ►CAdventureCore.TriggerArea< TriggerDamageSender, TriggerDamageReceiver >
 ►CAdventureCore.TriggerItem< GenericTriggerArea, GenericTriggerItem >
 ►CAdventureCore.TriggerItem< LockOnManager, LockOnPoint >
 ►CAdventureCore.TriggerItem< TriggerDamageSender, TriggerDamageReceiver >
 CAdventureCore.Tests.TestInput.UIActionsProvides access to input actions defined in input action map "UI"
 CAdventureSouls.SoulsInput.UIActionsProvides access to input actions defined in input action map "UI"
 ►CUnit
 ►CUnitDescriptor
 ►CUnitWidget
 ►CAdventureCore.VisualScripting.UnityEventUnit< CharacterActionBase, string >
 ►CAdventureCore.VisualScripting.UnityEventUnit< DialogBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< DialogBase, DialogResult >
 ►CAdventureCore.VisualScripting.UnityEventUnit< GenericTriggerArea, CharacterBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< GenericTriggerArea, GenericTriggerItem >
 ►CAdventureCore.VisualScripting.UnityEventUnit< GenericTriggerItem, CharacterBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< GenericTriggerItem, GenericTriggerArea >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, CharacterActionBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, DamageEvent >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, DamageEvent[]>
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, ItemQuantity >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, ResourceValue >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ICharacterAssociator, string >
 ►CAdventureCore.VisualScripting.UnityEventUnit< LockOnManager, LockOnPoint >
 ►CAdventureCore.VisualScripting.UnityEventUnit< ResourceValue, float >
 ►CAdventureCore.VisualScripting.UnityEventUnit< StateManager, string >
 ►CAdventureCore.VisualScripting.UnityEventUnit< TriggerDamageReceiver, DamageEvent >
 ►CAdventureCore.VisualScripting.UnityEventUnit< TriggerDamageReceiver, DamageEvent[]>
 ►CAdventureCore.VisualScripting.UnityEventUnit< VisualScriptingAction, bool >
 ►CAdventureCore.VisualScripting.UnityEventUnit< VisualScriptingAction, CharacterActionBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< VisualScriptingAction, CharacterBase >
 ►CAdventureCore.VisualScripting.UnityEventUnit< VisualScriptingAction, int >
 ►CAdventureCore.VisualScripting.UnityEventUnit< VisualScriptingAction, Vector2 >
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomArgs< CharacterActionArea, CharacterActionBase >
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomArgs< CharacterActionBase, CharacterBase >
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, CharacterActionBase >
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>
 ►CAdventureCore.VisualScripting.UnityEventUnitCustomOutput< TriggerDamageReceiver, DamageEvent[]>
 ►CAdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, AttributeType, int, AttributeValue >
 ►CAdventureCore.VisualScripting.UnityEventUnitOtherArgs< ICharacterAssociator, EffectBase, EffectType >
 CAdventureCore.InputBindingLabel.UxmlFactory
 CAdventureSouls.SoulsAttributeElement.UxmlFactory
 CAdventureSouls.SoulsItemElement.UxmlFactory
 CAdventureSouls.SoulsSaveElement.UxmlFactory
 CAdventureSouls.SoulsSlotElement.UxmlFactory
 ►CLabel.UxmlTraits
 CAdventureCore.AttributePool.ValueData
 CAdventureCore.ResourcePool.ValueData
 ►CVisualElement